Maximiliano Bezmalinovic Colleoni

Game Developer & Independent Contractor

About

I'm a Unity and C# engineer with 9+ years shipping mobile, PC and console games, from a live game earning around US$1M a month to funded prototypes and an indie horror game on Steam.

Most of my work is on the client side: gameplay, UI, SDK integrations and live-ops features. I work closely with designers and product, and that's the part of the job I enjoy most.

Right now I work with Burlingame Studios in California on Flourish, a casual design game that started as Garden Joy with Scopely. I also do contract work through my company, ILIHUE SpA. In my own time I run Underwater Castle Inc. I'm making Litmustest, a survival horror game in the style of the late 90s, built in Unity 6.

Experience

Burlingame Studios

Jul 2021 – Present

Client Engineer, remote from Santiago

  • Built and maintained the Unity (C#) client of Flourish (formerly Garden Joy, first developed with Scopely), an iOS and Android design game earning around US$1M a month. Third-largest contributor, 3,000+ commits.
  • Owned the client side of the game's social features: in-game friends with contacts sync and SMS phone verification, friend gifting with a prize wheel, and Clubs with perks and daily gifts.
  • Built client features for monetization and live ops: the store and bundles, Season Pass, co-op events, rewarded-video placements and a notification opt-in A/B test.
  • Moved sign-in, notifications and attribution onto the publisher's SDK, and integrated CleverTap push and event analytics with native iOS and Android plugin work.
  • Ran client release builds for 34 of 45 versions between v1.13 and v1.57 and added scheduled builds in GitLab CI. From 2025 I also reviewed and merged teammates' merge requests.

ILIHUE SpA

Jan 2025 – Present

Founder & Independent Contractor

  • Founded and run a software company that provides contract development services.
  • Take on Unity, C# and tooling work as an independent contractor for game studios and companies worldwide.

Underwater Castle Inc.

2025 – Present

Founder & Game Developer

  • Develop Litmustest, a late-90s-style survival horror game in Unity 6 (URP), with a public 30-minute demo on Steam and a store page localized into five languages.
  • Built PS1Bridge, a tool that turns scenes made in Unity 6 into a game that runs on the original PlayStation.
  • Built the studio's tooling: Cloudflare Workers and D1 web apps, Python pipelines for print art and ffmpeg trailer capture, and a C# launcher for the upcoming physical demo disc.

Giant Monkey Robot (acquired by Globant in 2020)

Apr 2020 – Jul 2021

Game Developer

  • Developed and maintained Design Home for mobile (Glu Mobile), focusing on live-ops feature rollout, performance optimizations, and bug fixes.
  • Contributed to the WebGL port of Design Home, handling UI implementation, optimization, and platform stabilization.
  • Built UI and inventory systems for the SciFi Builder prototype on mobile platforms.

Spoonman Games

Aug 2019 – Dec 2019

Game Developer

  • Worked on Linked Mask, a 2D platformer for Nintendo Switch, developing core gameplay mechanics, visual effects, UI implementation, and scripted sequences.

Cienart Studios

Nov 2018 – Jul 2019

Intern Developer

  • Solo-developed a Clash Royale-style mobile game prototype, creating test mechanics, resolving design challenges, integrating art, sound, and UI assets, and managing Git workflows.

Peopletown Games

Jul 2017 – Oct 2018

Game Developer

  • Collaborated with Goodgate Productions on a vertical-slice prototype for funding, handling overall game design, mechanics implementation, art integration, and sound programming.

Skills

Programming
C# (primary language, 9+ years), JavaScript (Node.js servers), Python (tooling, Pillow, ffmpeg pipelines), SQL (data and live-ops tooling)
Unity
Unity 6, 2022 LTS and 2021 LTS for iOS, Android, PC, WebGL and Switch. URP, Cinemachine, Timeline, Addressables, Input System, ProBuilder
Mobile and SDKs
iOS and Android builds, native plugins, CleverTap, Adjust, Firebase Cloud Messaging, Facebook SDK, Sign in with Apple, Google Play Games, Helpshift
Tools
Git, GitLab CI, Fastlane, Jira, Blender (asset prep and FBX export), Steamworks (store pages, localization, UTM analytics), Claude Code, MCP tools in Unity
Game development
Game architecture (patterns, systems design), social features, responsive in-game UI across platforms, live-ops feature rollout, A/B testing
Web and backend
REST APIs (SDK and backend integration), AWS Kinesis event streaming, Cloudflare Workers, D1, Access
Languages
Spanish (native), English (professional), Italian (conversational)

References

Chris McGill
CEO, Burlingame Studios
José Ávila
CTO, Burlingame Studios

Get in touch

Looking for a Unity developer on contract?

Independent contractor based in Santiago, Chile, working through ILIHUE SpA. Available for remote work with studios anywhere, 9 am to 9 pm Chile time, which covers US Eastern hours and most of the Pacific workday. contact@maxcolleoni.com