Burlingame Studios
Jul 2021 – PresentClient Engineer, remote from Santiago
- Built and maintained the Unity (C#) client of Flourish (formerly Garden Joy, first developed with Scopely), an iOS and Android design game earning around US$1M a month. Third-largest contributor, 3,000+ commits.
- Owned the client side of the game's social features: in-game friends with contacts sync and SMS phone verification, friend gifting with a prize wheel, and Clubs with perks and daily gifts.
- Built client features for monetization and live ops: the store and bundles, Season Pass, co-op events, rewarded-video placements and a notification opt-in A/B test.
- Moved sign-in, notifications and attribution onto the publisher's SDK, and integrated CleverTap push and event analytics with native iOS and Android plugin work.
- Ran client release builds for 34 of 45 versions between v1.13 and v1.57 and added scheduled builds in GitLab CI. From 2025 I also reviewed and merged teammates' merge requests.